PRODUCTION DEVELOPMENT BUDGETS AND TIMEFRAMES

Example Definitions of "PRODUCTION DEVELOPMENT BUDGETS AND TIMEFRAMES"
PRODUCTION DEVELOPMENT BUDGETS AND TIMEFRAMES. Licensee must submit production development budgets and timelines by Licensed Product platforms as set forth above in Paragraph (f) for Licensor's prior written approval. Furthermore, Licensee must budget a minimum of $[*] for development for each original console title with a development cycle of no less than eleven (11) months. Licensee must budget a minimum of $[*] for development for each original handheld title with a development defined as the time between submission of Milestone 1... through submission of Milestone 11 (as set forth on Exhibit 2). - ---------- [*] Confidential portions omitted and filed separately with the Commission. 3 View More Arrow
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